::cool voiceover :: Your name is Isaac Clarke. You’re on a stranded space ship infected by tissue-reanimating monsters. You’re in Dead Space. And all you have is your space suit. And this laser beam. And this time-freezing save-your-ass device. And a gravity gu… it’s not a gravity gun? this kinetic beam that works exactly like a gravity gun. :: end voiceover::
EA’s Dead Space is wonderful, frightening romp of guts, squishy sounds and everything that’s both gross and exciting. In short, it’s worth the price of admission, especially if you can’t wait until 2010 for Half-Life 3.
Here’s my reviewer creds:
Playtime: 9+ hours on medium, 3+ hours on hard
Version: PC (appears to be unpatched)
Resolution: 1600×1048 - so sharp the pixels hurt god’s eyes
Number of Crashes: 2 (but one may have been my fault)
Do I intend to finish the game? Hell, yes!
As Isaac Clarke*, you crash your ship onto a bigger ship and are being chased by freakazoid mutants, being given mission by the freaked-out co-workers who are smarter than you, and you’re trying to find your freaky blond girlfriend in all this mess. In short, you’re simply fucked. So like our favorite every-man, you pick up the nearest crowbar… er, laser thingy, and start showing them you’re not going down without a fight. Because, if you do go down without a fight, there’s no game.
The Positives
My first impression was first, “Holy shit, I don’t think they’re going to pull this off,” fully expecting disappointment. But they - the game designers - did pull it off. And they did it wonderfully. The arenas are fun. The gameplay rocks the adrenal glands and the fear factor gives you the heebie-jeebies. Even the mini-games are well-integrated into both the plot and the game. So what’s really good about this game?
0) The artwork of the cool super-suit. If you’re a fan of Jack Kirby’s artwork… just shut up and buy the game. You’ll LOVE it. Especially when you upgrade. More than half the time, I’m running around playing Orion from the New Gods. The only thing missing is the Boom Tube and Darkseid pronouncing the death to the universe.
1) The death scenes. They are easily some of the funniest things you see in the entire game. And when you do something stupid, well, you pay for it. And pay well. Plus the reload time on my machine and where they restart you is acceptable. Definitely none of this stupid “Too Human” Valkyrie nonsense.
2) The mook introductions - every time a new mook gets put into your sites, it gets a decent introduction - with the exception of the Tall Thin Scarecrows and Pregnant Fat Guys. But then, do you really want to be introduced to a pregnant fat guy?
3) The hint mechanism - on many FPS “do this quest, do that objective” you simply get lost. When PEBKAC shows up, there’s a “hit this button and go do that” mechanism which is not only built into the game mechanics, but the story logic explaining technology which works well for me. Think Google Maps in a Head’s Up Display. All FPS should have this.
4) The good news is that you don’t have to hack doors with your electronics skill.
5) More good news, there’s no fucking ship AI needing circumvention.
6) The story… well, the first part of the story. You see, there’s the religion and it believes you have to die to go to heaven… *eyes glaze over and snore.* Seriously, it’s a decent take on the heaven hypothesis, but frankly, you had me at “stranded on a space ship.” The back story is great, and as you go running around, you’re following the footsteps of others who are doing the same. Once again, we see religious people doing stupid things (because - say it with me, “religious people don’t think”) and causing others to pay for it. One engineer guy, who is figuring most of this out and spoon feeding the info to you through text and voice messages, you actually get a nice emotional payout on, making the game almost transcending.
The One Negative
Which really introduces the one any only complaint. Polish. the difference between a really good game and a great game is polish. EA is notorious for not polishing, and Dead Space is a great example of that. Everything is almost transcendent. Like the two crashes I encountered, or the occasional power-box that refuses to hook up, or the slight lag I experience when walking up ramps or the I-stomped-a-body-and-the-rag-doll-is-sticking-to-me, or why can’t I crouch: it’s almost mind-blowing when an event occurs and you’re like, wow… look that and then… one small niggling thing crops up and frustrates you.
Like the “get to cover” when crossing the starboard side of the ship. No gameplay mechanic was introduced about “cover” in the entire game. There’s no crouching, so why is there this gameplay artifact of… well, it sticks out like a sore thumb. But thank you for the air supply out there facing the right direction. Also, the game gives a decent illusion that you have choices, but I’ve not really tested them thoroughly, so I can’t tell if there’s a duality ending yet. Needless to say, if I get the final battle and have an either/or choice between good and evil… well, I’ll be disappointed.
But here and there… like when you enter the command deck and look out the window, or you remove the glowing green balls, you get a good experience of “If the entire game was like this, this brand will be set for life.”
OK, issue 1.5: the mission hint button is the same location where FPS normally puts a crouch. So, if you instinctively want to crouch during a firefight… well, you just triggered a head’s up display giving the enemy time to take your head off. Yes, I’ve died a couple times due to this.
Issue 1.75: the ambient sounds and music is missing some pizzazz, but it’s not obtrusive to game play - again this is polish. Not design flaw. Not game play is fucked. Polish. This is the reason why Valve takes as long as it does to launch a game.
Character Improvement
I was curious when the first thing I picked up after a weapon gate was money. All I know is that if a vending machine was in my way of getting more bullets to survive - that vending machine would be going down, bitch. Seriously, I know that game designers want to slowly introduce bigger and badder weapons, but the flame thrower sucks, the saw blade ripper sucks… why buy them? I figured contact energy was the same, so I’m saving up for my Level 5 suit.
The customization method is cool, but if you’re going to have these methods, then give the users a little wider choice. And more than one power-puck at the beginning. The game play will not suffer if they have 2 or 3 at the beginning so they could individualize. And for the love of imaginary gods, why do we need upgrade slots that do nothing. Just knock it off already.
Conclusion
Highly recommended for those that like horror and action. If you loved the Half-life series, you’ll enjoy Dead Space. Currently, it’s $44.95 at Outpost.com.
*Isaac Clarke? Isaac Asimov and Arther C. Clarke… nice combo.