There’s something to be said about games that aren’t too ambitious - Psychonauts was a game that was hurt by it’s own ambition, Civ III, a bunch of others, they tried to cram a complex ideal into a game and it just didn’t quite fit. Don’t get me wrong, I loved Psychonauts. The problem I had with Psychonauts is the opposite problem I have Overlord.
Overlord starts out with a simple premise and sticks to it. It’s simple - you’re bad, you got to kill these other bad guys, and you can decide to be VERY bad, or just a little bad. Most of the characterization is great - especially when sheeps are running around. I laughed more than once during the non-stop slaughter of fluffy creatures.
As Overlord, you have a bunch of minions of different types - red, green, brown and blue. Each type has it’s strengths and weaknesses - and as a strategy in the game, I’d recommend you learn greens, they seem to do the most damage.