Day Break: A Model for Gameplay

February 25th, 2007

The TV show Day Break is a RPG Game dream. The biggest problems with RPG game play is that the player is locked pretty tightly to a script. Event one needs to follow event two, the direction is very brittle, and once you’ve played the two events, you can’t go back and play it again without reloading the script and starting over.

Granted, the plot is “Groundhog’s Day” with a fairly decent murder plot.

Day Break has that loop built inside of it. You wake up, you take action, you learn things. If you screw it up, the clock resets to zero, and you can replay shades of decisions, to tweak things just right. Once something is 100% solved, the game play changes subtlety.

Players’ rewards are new choices and locations that unlock once a specific thread is solved to satisfaction. Threads could be replayed either via video playback or interactively, but leave the choice open for re-experience. Thus, the player failure is a result of resetting the game - providing the “death scenes” (failure scenes).

Add a few good characters that the players have to earn their trust, then lose their trust then gain them back is another series of rewards that have emotional experience.

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Parappa the WIIMOTE Rappa!!

February 4th, 2007

Thank You Nintendo Wii, for bringing in the ideas. No one expects someone to take a Wiimote and make it control your roomba. They don’t expect you to play WOW with it. And they definitely don’t expect you to become a Wii-J DJ.

But we do it anyways because the barrier of entry is a lot lower than it’s ever been before, and because swinging your arms around is cool in a crowd of techno music. Now, soon, I expect people to have excellent fun with it.

What I foresee:
- Being able to execute gesture commands that interface with games will open up standard user interfaces with operating systems
- Faster processing of scripting with higher language functionality will allow end users to efficiently program any interface
- Standardized wireless interfaces with every things will allow us to interface at a consumer level
- Artists, like our DJ WiiJ, will lead the way, by creating functionality and terminology (flickstart and beatmatching)


Man he’s got some intense stares in that video! There’s entire hair product markets afraid of that doo!

Add into the mix, all it takes is one sexy woman dancing and DJ’ing and interfacing with household appliance with some sexy dance moves (did I mention a sexy woman?) in a YouTube and/or commercial.

Just as our parents saw the advent of color TV, the rise of personal computing, our children will never know that wireless interfaces with nearly everything never didn’t exist.

I think this adds to my theory that as the singularity becomes actionable, witnesses to the singularity will not be able to know it’s occurring due to the rapid rate of change around them.

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