That Cult Game, part 4

August 2nd, 2006

WOOT!

I’ve been spending a lot of time getting the game play together. Have pencil and paper version of the game - sorta - and have figured out things like the gestures (circle, square, triangle, pentagon and star), what they represent (recruiting, operations, money, military, and “soul”), and their sounds (specifically how the sounds are going to work).

But DAMN I’ve got a lot of work to do. This one is gonna be a long development time unless I can get time off of work. I was hoping I could get done in time for the IGF awards as a submission to GDC, but prolly not.

I’ve got the name, the domain name, the server set up, so that’s easy. Now I gotta get the rest of them done.

Also, a web-flex solution prolly aint gonna cut it. It will work for solo play, but definitely not MMO play, so we’ll do solo first, then dabble with MMO soon thereafter.

The biggest problem of design vs. development is that development takes SO DAMN long to get out the door. Highly disappointing.

del.icio.us:That Cult Game, part 4 digg:That Cult Game, part 4 reddit:That Cult Game, part 4

»

No comments yet.

Leave a comment

You must be logged in to post a comment.


follow heresybob at http://twitter.com