That Cult Game, part 1

July 7th, 2006

OK, pen and paper design is done. I don’t like it only because it doesn’t capture the image I have of the game and some of the details are very kerblewy.

The goal: Grab Power, Brainwash Followers, Spend Power to Risk Gaining More Power, Sacrifice Followers, repeat until you meet your secret goals.

It’s a strategy game in the fact you have to manipulate or control map resources, with an RP twist.

Power comes in various resources - basically money, politics, and “manifestation”. Players can choose their manifestations or create their own.

First prototype will be via the web. Long term goal is to migrate to a client-server architecture, but a website prototype is good enough.

Anyways, more later…

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